BSCO Progress, Coffee Table Render 2

BSCO - Coffee Table Render 02Here’s the latest render.  At this point, I optimized some of the geometry, did a complete UV map and pack, and baked the ambient occlusion and procedural wood.  I decided to use the procedural wood rather than paint a wood map because the procedural texture created the soft, clean look I was going for.  I can always paint on the baked map if I need to make any specific modifications.  This shot was rendered with only the default 3ds Max lights and no shadows.  Everything is baked in!  Ambient Occlusion + Render To Texture = Awesome.

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