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I think it turned out pretty well, but this is still inside 3ds Max, and has not been optimized yet. I will pack the UVs, tweak the maps, and the glass is there now for reference. We may use separate models for the glass and the table, as they will have to break differently.
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This entry was posted
on Tuesday, June 26th, 2007 at 2:30 am and is filed under Level Design, Half-Life 2, Game Design, Game Art, Art, 3D Art.
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