Archive for the ‘Game Design’ Category

BSCO Progress, Coffee Table Render 2

Tuesday, June 26th, 2007

BSCO - Coffee Table Render 02Here’s the latest render.  At this point, I optimized some of the geometry, did a complete UV map and pack, and baked the ambient occlusion and procedural wood.  I decided to use the procedural wood rather than paint a wood map because the procedural texture created the soft, clean look I was going for.  I can always paint on the baked map if I need to make any specific modifications.  This shot was rendered with only the default 3ds Max lights and no shadows.  Everything is baked in!  Ambient Occlusion + Render To Texture = Awesome.

BSCO Progress, Coffee Table Render

Tuesday, June 26th, 2007

BSCO - Coffee Table Render 01I think it turned out pretty well, but this is still inside 3ds Max, and has not been optimized yet. I will pack the UVs, tweak the maps, and the glass is there now for reference. We may use separate models for the glass and the table, as they will have to break differently.

Blood Splattered Corpse Orgy

Monday, June 25th, 2007

Ian Strandberg and I are working on a Half-Life 2 mod that will be used as game footage in an upcoming film by Devi Snively called “Death in Charge.”  We’re creating a genuine mod that will be played and captured to be used in the film. The game itself  is called “Blood Splattered Corpse Orgy,” and will be set in a bright, cheery upper middle class suburban home. Then the player kills some zombies, and all sorts of parts fly hither and thither.

BSCO - Coffee TableIan has mapped out the basic layout of the level already, and has some appropriate custom textures in place, and I will be doing most of the furniture-building in my role as “environmental artist.” For my first task, I’m building a coffee table (referene pictured). I’m starting tonight in 3ds Max and Photoshop, and hopefully will have something either later tonight or in the morning to show, if not a final product to insert into the game.

If you want info on the *real* coffee table, visit Stoneline Designs.

UnrealTournament 2004 - “Abandoned School”

Friday, June 1st, 2007

Gameplay Video

“Colony” - Game Intro Animatic

Tuesday, May 1st, 2007

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